faces
vertices
rotation
#VRML V2.0 utf8 Transform { children [ DEF ME_namedata Shape { appearance Appearance { material Material { ambientIntensity 0.1667 diffuseColor 0.8 0.8 0.8 specularColor 0.4012 0.4012 0.4012 emissiveColor 0 0 0 shininess 0.0977 transparency 0 } texture NULL textureTransform NULL } geometry IndexedFaceSet { color NULL coord Coordinate { point [ pointdata ] } colorIndex [ ] coordIndex [ facedata ] normal NULL creaseAngle 0 solid TRUE } } ] }
Needs Flash 10